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Proxima was engaged by the world’s most profitable pure-play game publisher and a global leader in interactive entertainment…
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Working with one of the world’s largest entertainment businesses operating in over 40 countries globally across two core…
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US Media and Entertainment Industry Update The US is the spiritual home of media and entertainment. From Hollywood…
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US Media and Entertainment Industry Update In a world that has shifted from analog to digital, owning a…
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US Media and Entertainment Industry Update US Consumers are spending 4x more money on experiences than goods, and…
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US Media and Entertainment Industry Update Sustainability of higher ticket prices and increasing worker rights.The results of MIT’s…
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US Media and Entertainment Industry Update It may sound obvious, but today’s procurement game is not only to…
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US Media and Entertainment Industry Update As the boundaries between traditional and new mediums have blurred, customers have…
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Marketing Procurement and IP Wars How do marketing and procurement fit together? Commissioned content has risen significantly over…